

Buon Appetito
RPG, Gameplay Programmer
PC - Unreal Engine Blueprint
February 2021 - April 2021
For about three months we worked on an RPG game as a school project using Unreal Engine. In this team, my roles were to develop the core gameplay mechanics (boat control & its physics). Moreover, I worked on an upgrade and customization system for the boat, gamepad UI navigation, the shop screen, and some juicy features in the environment or the boat (bird systems, particles, sounds).

Specifications
Engine & Language :
Unreal Engine 4 / Blueprint
Platform :
PC
Context :
3 months / School Project
The Team :
Graphist 2D :
Romain Campargue, Zoë Chaplain, Jade Maillard, Héléna Beilloin
Graphisme 3D :
Victor Lopez, Silja Hury, Lucille Moreau
Programmer :
Auxana Gollnick, Nathan Pflier, Teo Diaz, Aymerick Hebert, Loïc Jacob
Game Designer :
Maxence Quenedey, Paul Richarte, Jonathan Bergoz, Natacha Leonard, Corentin Samaniego, Leo Brover