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Bouncy Berry

Platformer 3D, Gameplay Programmer
Nintendo Switch - Unity C#

October 2021- June 2022
Play as a tiny, adorable, bouncy strawberry looking to escape from a traditional bakery. Using kitchen utensils and cake toppings, climb giant, delicious cakes and pastries as you bounce your way towards freedom: the window.

With 11 other people, we worked on a Platformer in 3D as a final year project using Unity. In this team, my roles were to develop the core gameplay mechanics and the physic. Also, my goal was to add some juiciness and a consistent game feel.

Specifications

Engine & Language :

Unity / C#

Platform :

Nintendo Switch (and demo PC)

Context :

7 months / School Project

 

The Team :

Producer :

Raphaël DALLERY

Graphist :

Natacha BRABANTS, Eléonor THIBOUT, Héléna BEILLOIN

Music & Sound Design :

Valentin D'AUBUISSON

 

Programmer :

Pierre-Marie MITTAUD, Pierre PÉTILLAT

Game Design & Programming :

Loïc JACOB, Tom FALEMPIN

 

Game Designer :

Julien DI NATALE, Leo COMPE, Charlie WAGNER

Loïc Jacob

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