

Bouncy Berry
Platformer 3D, Gameplay Programmer
Nintendo Switch - Unity C#
October 2021- June 2022
Play as a tiny, adorable, bouncy strawberry looking to escape from a traditional bakery. Using kitchen utensils and cake toppings, climb giant, delicious cakes and pastries as you bounce your way towards freedom: the window.
With 11 other people, we worked on a Platformer in 3D as a final year project using Unity. In this team, my roles were to develop the core gameplay mechanics and the physic. Also, my goal was to add some juiciness and a consistent game feel.


Specifications
Engine & Language :
Unity / C#
Platform :
Nintendo Switch (and demo PC)
Context :
7 months / School Project
The Team :
Producer :
Raphaël DALLERY
Graphist :
Natacha BRABANTS, Eléonor THIBOUT, Héléna BEILLOIN
Music & Sound Design :
Valentin D'AUBUISSON
Programmer :
Pierre-Marie MITTAUD, Pierre PÉTILLAT
Game Design & Programming :
Loïc JACOB, Tom FALEMPIN
Game Designer :
Julien DI NATALE, Leo COMPE, Charlie WAGNER